By YAZS Wiki · sources reviewed2026-10-09
Recruit Medic after the squad has a working damage carry, then develop Medical Drone for the recovery or shielding you need. Add Stimpack support or a matching status weapon next. For a starting-roster carry, use SWAT and Tank; for Marked-target play, use Ranger and Huntress.
When should you choose Medic?
Choose Medic when otherwise functional runs end from repeated hits or when a defensive tool would preserve the carry's attacking time. If enemies stay alive so long that the squad is overwhelmed, develop the carry's damage before buying several Medic support branches.
Medic can lead a run for a specific progression or personal objective. For the damage-first routes on this site, she is a follower so the opening weapon investment stays with SWAT, Tank or Ranger. This is a role assignment, not a claim that Medic can never lead effectively.
Medical Drone, Stimpack and the next skill
The official 0.7 rework replaced Transplantology with Medical Drone and Field Surgery with Experiment 21. That distinction matters when following older healing guides.
- Medical Drone: choose the available healing/shielding route when sustain is the reason you recruited Medic. The offensive form is a separate investment; more Drone damage is not the same decision as stronger recovery.
- Stimpack: establish the branch that fits your recovery or team-support objective after the main damage route functions. Check its present effect before choosing the final branch.
- Experiment 21: develop it for damage/status support, particularly when the Ranger Stun link is part of your plan.
- Resuscitation: a recovery tool whose branch received an official balance adjustment in 0.8. Treat recovery as a way to resume a viable run, not a reason to ignore the attack indicators that ended it.
Maintain an exit from the healing area. Approaching a Drone through a closed horde can undo the benefit you selected it for.
Syringer or flask support?
The official 0.8 announcement names Syringe Gun, Syringer, Freezing Flasks and Antidote Flasks. Syringer was added as another tier-three choice.
The 0.8 announcement makes Syringer available from Medic Rank 3. Check that permanent Rank gate before planning the upgrades needed during the run.
Use an unlocked syringe route for Medic weapon development when that fits your existing upgrades. Choose Freezing Flasks for a control-oriented plan or Antidote Flasks when the Chemical/status route matches your equipment. If Medic's job is recovery, fund one useful support branch before trying to finish every weapon and ability.
A late weapon switch should earn its place by fixing a problem. It should not divert all remaining upgrades from the carry just before a timed objective.
Partners and their trigger conditions
The Version 1.0 community reference documents:
- Tank: Fury Unleashed can gain Health Regeneration. Develop the corresponding Tank node/skill when choosing this connection.
- Huntress: Arrow Rain can create toxic fumes; Elite/Boss kills provide a health-restoring link. This fits the Ranger Crit trio as a recovery/area-pressure option.
- SWAT: Medical Drone attacks can Ricochet. An offensive Drone interaction should not be mistaken for a stronger healing configuration.
- Ranger: Experiment 21 can apply Stun, providing another reason to develop that specific skill.
Unlock the relevant permanent nodes and meet the named combat condition. Pair membership alone is not the whole effect.
Gear and mode adjustments
Read the item recipient and effect: healing, maximum health, shielding and damage are distinct investments. Add recovery when attrition is the observed problem; preserve the carry's weapon damage when objective kills are too slow. The per-Survivor stat system makes individual cards different from global bonuses.
For Boss Rush, replacing Huntress with Medic favors survival in the proposed Tank / SWAT trio. If you already reach the boss safely, develop damage before adding another optional support branch. For Endurance's 30-minute milestone, recovery can receive a larger share once the damage core works.
Medic gains Specialization while in the squad. Track her actual Rank in Squad Builder and use the unlock guide for roster progression.
Sources reviewed October 9, 2026. These choices are editorial guidance, with no claimed healing-rate measurement or tested universal best Medic build.
Sources and review details
Evidence file
Stable only- Evidence type
- Editorial recommendation
- Freshness
- Needs retest
- Confidence
- Medium
- Stable version
- 1.0.1b
- Last verified
- 2026-10-09
Related pages
Continue with the useful next step
These pages cover the prerequisite, system, or next choice most closely connected to this topic.
Updates
Version 1.0.1a
Antithesis completion-state fix, PC save-backup recovery and targeted interface corrections.
Updates
Version 1.0.1b
Luck cap removed; Reserve Bench XP, Easter Egg/Black Box mission recognition and Survivor aiming fixed.
Survivors
Tank
Develop Shotgun and Sawblade Drone, compare final weapons and choose damage or recovery partners.
Survivors
Huntress
Develop the Bow route and connect Marked, Bear Trap or Arrow Rain to a matching teammate.
Builds
Ranger Crit Squad Build
A starting point for Ranger leadership, Critical and Luck support, companions, teammates, and mode fit.
Builds
Boss Rush Squad Build
Tank leads SWAT and Huntress; follow the pre-ten-minute weapon plan and use Medic when attrition ends runs.
Guides
Survivor Unlock Guide
A version-aware route for the starting roster, later Survivors, ranks and common prerequisite mistakes.
Builds
Beginner Squad Build
A starting direction for an easy-to-read leader, forgiving teammates, early upgrades, and backup choices.
Tools
Squad Builder
A version-aware workspace for a leader, two followers and verified synergy coverage.
Evidence log
Sources for this Survivor record
Use these references to check a named route, compare it with the current skill tree, and keep patch context separate from a build conclusion.
- Full Release — Version 1.0
Sets the Version 1.0 roster, Rank 5, and four cross-Survivor synergy context.
- Official 0.7 progression and ability rework
Explains Specialization, separate Survivor stats, permanent trees and evolved abilities.
- Official 0.8 weapons and balance update
Documents the new weapon branches, Rank 3 tier-three access, skill adjustments and accessibility settings.
- V1.0 Survivor Synergy Guide
Provides pair and trio leads to compare with the current in-game skill tree.