Official details
2026-08-24 · Version 1.0
Bio Lab at a glance
Bio Lab is the Version 1.0 arena that follows Dead Terminal in the official unlock path. It is a circular facility with toxic fumes around its borders and a decontamination process that creates a red danger zone. The release notes also identify high-tech experiments and powerful foes as part of the arena’s theme. That is enough to plan a first visit around space management, but it is not a published damage table or boss script.
- Added in
- Version 1.0
- Unlock
Complete Dead Terminal on Default mode
- Arena shape
Circular, with toxic fumes at the border
- Named pressure
A moving decontamination red danger zone
The most useful first goal is not a score or a claimed best build. It is learning how the outer toxic border and moving red zone affect the space available to the squad. Use the current in-game display as the authority for timing, damage, enemies, and objective text. The official release does not publish fixed values for those mechanics, so this guide does not manufacture them.
Confirm the prerequisite before planning a run
The stated requirement is specific: complete Dead Terminal on Default mode. Check the map-selection screen if Bio Lab remains unavailable, rather than assuming that a Boss Rush, Infinite, or mission completion will replace that condition. Those are separate systems with their own prerequisites and should not be blended into one unlock checklist. A clear prerequisite check saves more time than repeating a run with the wrong goal.
Once Bio Lab is available, begin with a run whose purpose is to observe the arena. Watch where the toxic edge leaves room to reposition and how the decontamination warning changes the route you can take. Do not label a path safe after one attempt; layout pressure, difficulty, squad tools, and the current version all affect a player’s options. Record the mode and version whenever you later turn an observation into a more specific route.
Read the arena as two overlapping constraints
The toxic border and decontamination zone are different constraints. The fumes define the outer limit of the circular arena, while the red zone is a named process that can force a change in position. Keeping them separate prevents a common planning mistake: moving away from one threat directly into the other. The official description supports that positional reading without claiming an exact cycle or safe distance.
Start by preserving an exit before committing the squad to a side of the arena. When the decontamination zone appears, identify open space and move with a purpose instead of orbiting the edge by habit. This is a decision rule, not an assertion about a hidden map timer. If the current UI reveals a warning, objective, or mode modifier, follow that live information over an older description.
Match the run goal to the available information
Bio Lab can support different goals: learning the layout, progressing a mission, or comparing a squad in a named mode. Keep one goal as the main test for an early run. A mission attempt needs the stated objective in view; a route test needs a repeatable mode and version; a squad comparison needs the same arena conditions for each attempt. Mixing all three makes the result difficult to interpret.
Boss Rush is a separate Version 1.0 mode with a ten-minute Final Boss deadline. That rule does not automatically make every Bio Lab run a Boss Rush run. If you choose that mode, record the difficulty and leaderboard context separately. If you are only unlocking or learning Bio Lab, do not let a leaderboard objective obscure the arena’s own positional lessons.
Use the 1.0.0b note correctly
Version 1.0.0b fixed Bio Lab not being selectable on leaderboards. This confirms a leaderboard-selection correction for players who compare timed runs. It does not announce an arena rebalance, a new unlock, or a change to decontamination. Keep the hotfix in the version history rather than treating it as a strategy patch.
The same distinction applies to community routes. A player’s successful path can be a test idea, but it becomes a recommendation only when it names the version, mode, difficulty, squad, and observed result. This guide keeps the official arena facts stable while leaving unsupported spawn rates, health values, and best-team claims out of the record. That makes later additions easier to review.
First-visit checklist
- Confirm that Dead Terminal has been completed on Default mode.
- Start a Bio Lab run with one purpose: layout learning, a stated mission, or a controlled squad test.
- Watch the toxic border and the decontamination red zone as separate sources of pressure.
- Note the mode, difficulty, version, and any current in-game objective before drawing a conclusion.
- Use the related map record for concise facts and Boss Rush guidance only when the timed mode is selected.
Bio Lab has a clear official identity and unlock path. Current enemy names, boss behavior, hazard values, and map-specific builds still need an in-game capture or later first-party source. Until then, a disciplined first visit is more valuable than a route built from assumptions.
Related pages
Continue with the useful next step
These pages cover the prerequisite, system, or next choice most closely connected to this topic.
Maps
Bio Lab
The circular Version 1.0 arena with toxic fumes and a moving decontamination danger zone.
Maps
Dead Terminal
Completing this arena on Default is the official Version 1.0 prerequisite for Bio Lab.
Guides
Boss Rush Guide
An official-source guide to unlock requirements, the ten-minute preparation window, arena finales and run review.